« gee, I wonder if this is legit?is this cool? Y/N »

7 comments

  1. § kreegath® Email said on :
    Doesn't sound like a very fun game to be in to be honest.
    Seems like the GM has decided the campaign should be played out like a point&click-type game, where there's one right solution to a problem and everything else you try ends with the character going "Well THAT didn't".
  2. § kreegath® Email said on :
    "Well THAT didn't work", was the line I was going for. But old age has caused some severe mental retardation, apparently, and as such left me writing incomplete sentences without noticing neither while writing nor in the preview :P
  3. § freakachu® Email said on :
    it isn't very fun, you're right. I'm very certain that the DM does in fact have a specific way that he envisions the encounter to go. the party NEVER takes it that way too. he often encourages us to make skill checks, even in combat, but generally doesn't give us anything useful or flat out denies us when we do it.

    also, he builds the encounters for the max possible attendence, which is like... 7, but that almost never happens so he tries to scale it back but sucks at it so it's either rapesauce or stupid.
  4. § freakachu® Email said on :
    oh on that note, he told us that we should have skinned the bear and used its' pelt to protect against the damage the slime deals to prone creatures. he would have accepted THAT outlandish scenario, but leaning on my sword was CRAZY TALK. I was really close to just up and quitting altogether.
  5. § kreegath® Email said on :
    Moss growing on stone is really easy to just rip off as well, but I'm guessing that would be a no-no in that game :)
    Still, I guess it's good experience for the DM at least, assuming he'll be allowed to run another game after this one is done. I was talking to some friends who used to run a local version of D&D called... D&D (dragons and demons); and they've had the exact opposite experience, where the DM made the fights too easy in favour of more intricate puzzles, not figuring that they'd be solved so fast.
  6. § freakachu® Email said on :
    I've seen that happen too, but honestly I'd almost prefer it that way. even if it's too easy and the players stomp the encounter, they probably still had SOME fun or at least are satisfied with it. if you make it ridiculous they probably aren't.
  7. § excecior® Email said on :
    This dm i have actually played with before. when i was like 10 ,so all this stupidity didnt bother me when i had no idea what the rules were to begin with. He will not however DM anytime soon after this because i will be running a campaign. Im certain that with my lack of experience as a DM (this being my first) it will be far superior.
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